joi, 23 februarie 2012

Football Manager 2012 in retea

Cine doreste sa joace in retea lasati-mi un mesaj si am sa va dau ip si serverul momentan suntem in 2 dar am dori mai multi partecipanti,database este acela de la Fm2012 original fara schimbari

luni, 13 februarie 2012

Kingdoms of Amalur:Alexino`s Review




Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.
Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.
It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.
You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

WHITNEY HOUSTON A MURIT

Conform CNN, un purtător de cuvânt al poliţiei din Beverly Hills, Los Angeles, a declarat: "(Sâmbătă) la ora 3.55 p.m. (ora locală), a fost pronunţat decesul lui Whitney Houston, la Beverly Hilton Hotel". Acesta a mai spus că serviciile de urgenţă au fost chemate la etajul al patrulea al hotelului, dar încercările de resuscitare a cântăreţei au eşuat.

Cauza decesului nu a fost deocamdată făcută publică.

Conform unor surse citate de tmz.com, mama vedetei, Cissy Houston, a vorbit cu aceasta la telefon cu doar 25-30 de minute înainte de tragicul eveniment, şi nu părea nimic neobişnuit. Se pare că cele două au vorbit despre petrecerea organizată de producătorul muzical Clive Davis înaintea decernării premiilor Grammy.

duminică, 5 februarie 2012

Cd-key Formula 1 2011

Instalare:
1. dezarhiveaza
2. Monteaza imaginea ISO cu Daemon Tools sau similar
3. Instaleaza joc, folosind serial: 11111-11111-11111-11111-11111
4. Copiaza conţinutul CRACK de la DVD in folderul jocului şi înlocuieste-l
5. Joaca-te! (Utilizeaza F1_2011_Launcher.exe).

luni, 9 ianuarie 2012

World of Warcraft-Mists of Pandaria

Well what we can say i would like to say to everyone cause i`m not playing anymore wow because the game is more for 10+ this prove the next patch Mists of Pandaria.
If u want to do raids u need to spend a lot of time searching for ppl or even worst if u are trying to do a random battelground u find childs witch don`t listen at the ppl wich have experience to win that battleground,anyway we wa talking about "mists of pandaria",to be honest the game is pretty nice but they are going to do the game something like Lineage or Allods Online. If u agree with me post comments and i will post more news about this game.

miercuri, 4 ianuarie 2012

IPhone 5 Final edition


iPhone 5 Concept Features


A while ago, there was a lot of buzz over the Internet about Apple’s plans related to what we know now as iPhone 4S. Some of the rumors pointed in the direction of Near Field Technology (NFC) but the most prudent analysts believed that there was not the right time for Apple to integrate in its iPhones a technology for which the market wasn’t ready. However, next year might be the right time to see an iPhone 5 with NFC support. Such a situation would not only be probable, but very close to a certainty.
DigiTimes, the Taiwanese technology website that is always quoting anonymous sources from inside Apple’s supply chain, suggests that Apple has in the works a next generation iPhone that integrates NFC technology. Not only that, but according to DigiTimes, if Apple would somehow miss this trend it would be a serious strategic error for the Cupertino based company.ompetitors like Samsung Electronics, HTC, Nokia and RIM already released top end smartphones featuring NFC technology. Moreover, powerful carriers from around the world, including AT&T, Verizon Wireless, Orange, Vodafone, Telefonica, Deutsche Telekom, Korea Telecom, Bharti Airtel, China Mobile and China United Network Communications, will bring this technology to the main stream very soon. Currently, only 10% of the smartphones enable NFC but, according to DigiTimes predictions, in the next two years more than half of the smartphones on the market will adopt the technology.
Apple is not expected to take the back seat allowing the competitors to get so much ahead. Particularly when Apple is sitting on a gold mine that could give a serious competitive edge to an e-payment application for an NFC enabled iPhone. Just think of those 200 million iTunes accounts with credit card information that Apple always bragged about but never knew how to turn them into a profit. This could be the beginning of an iWallet app.

Fb(Facebook)



Facebook is a social networking service and website launched in February 2004, operated and privately owned by Facebook, Inc.[1] As of July 2011, Facebook has more than 800 million active users.[6] Users must register before using the site, after which they may create a personal profile, add other users as friends, and exchange messages, including automatic notifications when they update their profile. Additionally, users may join common-interest user groups, organized by workplace, school or college, or other characteristics, and categorize their friends into lists such as "People From Work" or "Close Friends". The name of the service stems from the colloquial name for the book given to students at the start of the academic year by some university administrations in the United States to help students get to know each other. Facebook allows any users who declare themselves to be at least 13 years old to become registered users of the site.[7]
Facebook was founded by Mark Zuckerberg with his college roommates and fellow studentsEduardo SaverinDustin Moskovitz and Chris Hughes.[8] The Web site's membership was initially limited by the founders to Harvard students, but was expanded to other colleges in theBoston area, the Ivy League, and Stanford University. It gradually added support for students at various other universities before opening to high school students, and eventually to anyone aged 13 and over. However, based on ConsumersReports.org in May 2011, there are 7.5 million children under 13 with accounts, violating the site's terms of service.[9]
A January 2009 Compete.com study ranked Facebook as the most used social networking service by worldwide monthly active users.[10] Entertainment Weekly included the site on its end-of-the-decade "best-of" list, saying, "How on earth did we stalk our exes, remember our co-workers' birthdays, bug our friends, and play a rousing game of Scrabulous before Facebook?"[11] Quantcast estimates Facebook has 138.9 million monthly unique U.S. visitors in May 2011.[12] According to Social Media Today, in April 2010 an estimated 41.6% of the U.S. population had a Facebook account.[13] Nevertheless, Facebook's market growth started to stall in some regions, with the site losing 7 million active users in the United States and Canada in May 2011.[14]